Well, this ^ is pretty much what you would have found by searching my attack routine.Īnd frankly, it is so easy and legal to do that I would just ask the DM if I can't simply fluff it in a cooler way like turning the guns on my fingers and packing their barrel around pre-made alchemical bullets strapped into my cloak/clothing to protect them from elements (granted I actually paid for the mandatory "protect the powder against fire and water" items), tearing them and reloading the gun as a free action. Sure, it's not what the pictures depict (which, given the rules, is kind of ironic how prevelent dual wielding is pictured), and it's not the classic back and forth shots, but it is perhaps that simplest way to get off all the possible iterative attack while dual wielding. Resume Full Round Action firing off all iterative attacks with second gunĮnd Turn: One gun in hand, one gun dangling. Swift Action: Zip dangling weapon to hand Start of turn: One gun in hand, one gun dangling on cordįull Round Action: Commence Full Round Attackįree Actions: Reload firearm between shotsįree Action: Drop firearm after iterative attacks have been made It seems to be generally accepted that you can make all the attack you can with one weapon, then all the attack you can with the other, so long as each weapon is used from highest to lowest BAB. This, however, depends on how you interpret order of attacks while two weapon fighting. The other method is to use weapon straps. One option is to take 2 levels of Alchemist and take the vestigial arm discovery, giving a third hand with which to reload your two guns. Unless you're using a revolver, dual wielding firearms is difficult. If that's the true flavor of the class, why can't the rules replicate it? I'm at a loss. I see other class archetypes with guns splashed in, and they're using muskets - but every gunslinger class picture shows them wielding two pistols. in fact I don't think I see an image of a gunslinger where they aren't dual wielding. It doesn't seem like it should be this difficult given I see dual-wielding pistol users on pg 4, 9, 242. I'm just curious if I missed something, or if we need to make a house rule here to allow one-handed reloading. The only loophole we've found would be to cast the reloading hands spell on his guns and hire a powerful mage to cast permanency on the enchantment: And even that is a stretch as it's a very powerful spell to have permanent (I'd probably make it part of some difficult quest)īut while permanently having spectral hands reloading the guns would seem cool thematically - it just seems odd that for all the art showing dual-pistol wielding heroes, the rules make it nearly impossible. (At this point wielding only one would provide better damage output.) So he's essentially firing twice every other round as opposed to once per round - it all shakes out the same.Īlso when he reaches 5th level and higher he will be able to reload his weapon as a free action while firing off his multiple shots - but he won't be capable of that while dual wielding. Holstering his gun is a move action, Drawing them is a free action with quick draw. If he has Alchemical Cartriges and Rapid Reload that reduces his Standard Action reload time down to a free action: However he needs a free hand in order to load them. We try as best we can to follow the base rules and use existing methods when we can, so we cooked up this: Here's the roadblock: As far as we can tell that's not possible. So he wants to dual wield his pistols, since every art piece in the book shows gunslingers dual wielding pistols - He wants the kick-the-door-in guns-blazing devil-may-care attitude robin-hood type of hero that all the art seems to depict. One of my PCs wanted to give the gunslinger a try, and after looking at the pictures and reading up on the Grit system and the Daring Acts, as well as the Archetypes he settled on a Wandering Stranger style because a Daring yet foolish hero seems like he shouldn't be centric around Wisdom. So I'm GMing for my group, and we've recently picked up a copy of Ultimate Combat.
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