Our designers are as much into real science as science fiction. GamesBeat: Is there some real-world science behind the floating cities? Is that possible?įrederiksen: I’d like to think so. Now you like me because we have an agreement together and because I’ve got more food, plus my city’s growing better.” It’s what we hope diplomacy creates in the real world, where everyone’s helping each other out. You need to give them more food,” I can say, “Hey, you’re good at food. Let’s make an agreement that my capital generates more food. If someone says, “Your cities are starving. They can also trade strategic resources, like firaxite and xenomass. Those will yield not just food and gold and energy. Trading is strictly in trade units, trade vessels, and trade convoys. GamesBeat: Could you also just trade food with them?įrederiksen: The trading now is out of diplomacy directly. Then you infer what actions will help or hurt your relationship. I should increase my food rate so they respect me more, and we’ll have a better diplomatic relationship.” You can look at the comments you get from them, look at their traits, and see what they care about. Why don’t you feed your people?” And you think, “Okay, this person cares about food. You have those communiqués at the top where they say things like, “Hey, I notice your cities are starving. But you don’t have a “turns until they declare war” meter. GamesBeat: Are their intentions always transparent, or are they able to maybe hide some of their intentions from you?įrederiksen: It’s transparent in that you can have an understanding of where things are and why they got there. You didn’t know why or what to do to change that. Before, you would open diplomacy and say, “Wanna go to war?” They’d say no, and that was the end of it. ![]() I know that guy cares about this thing, so I’ll do that thing, so he’ll like me more, so we’ll be friends, so I can get more capital. You certainly do have a wider variety of things to pick and choose, but it’s also this transparency you have into understanding other leaders - the fear and respect and how that contributes to their behavior, their options, who you can be friends with. With that transparency, you now have more ability to try to guide the diplomatic landscape. GamesBeat: It seems like you get more choices in diplomacy for a start.įrederiksen: It’s not just more choices. This diplomacy chain is different from turn one. And the diplomacy system is something we’ve looked at where we should have done more. The affinity system, adding the hybrids and the new gameplay that comes out of having those hybrid affinities and how we’ve rebalanced that stuff. That’s something you can do in all these new ways. Queen Elizabeth had ships but not cities. That’s something Gandhi never had - floating cities in the Indian ocean. It’s opening things up more and giving access to new systems and expanding what’s already there. You can’t take a historical Civ to some of these places. But here’s the latest details on how the game downloadable content (DLC) plays and its latest features.įrederiksen: One of the big things is just pushing the envelope more, taking it to places we couldn’t. The Rising Tide expansion is coming to Windows PCs this fall for $30. And we also talked about the effort the team put behind making floating cities on the seas - the biggest feature addition in the expansion. We talked to Frederiksen about the deeper diplomacy system, where you can get a better sense of your relationships with other faction leaders by knowing what they like and what they fear. The new content is coming this fall, and it is aimed at keeping players addicted to the sci-fi planet colonization game for many hours. The lead game producer at Firaxis Games showed us a preview of the Rising Tide expansion of 2K’s Beyond Earth computer game at a recent preview event at its studio in Novato, Calif. If you want go deeper into Sid Meier’s Civilization: Beyond Earth, Andrew Frederiksen has just the thing for you. Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23.
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